HOSTILITY NOW

Background Feats














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Here are some feats meant for characters of first level to round out certain background elements such as being a studious ork or particularly strong halflling.
















BACKGROUND FEATS

Background Feats: only available at first level

Brute (background)
You are stronger than others but are less maneuverable.
Prerequisites: character level 1st
Benefit: you gain a +2 bonus to Strength and a –2 penalty to Dexterity
Special: You may not take this feat if you already have a racial bonus to the positivley modified ability score

Nimble (background)
You are quicker than others but are not as strong.
Prerequisites: character level 1st
Benefit: you gain a +2 bonus to Dexterity and a –2 penalty to Strength
Special: You may not take this feat if you already have a racial bonus to the positivley modified ability score

Hardy (background)
Your active lifestyle has made you very healthy at the expense of your studies.
Prerequisites: character level 1st
Benefit: you gain a +2 bonus to Constitution and a –2 penalty to Intelligence
Special: You may not take this feat if you already have a racial bonus to the positivley modified ability score

Academic (background)
You spend all your time on training your mind and none on you body.
Prerequisites: character level 1st
Benefit: you gain a +2 bonus to Intelligence and a -2 penalty to Constitution
Special: You may not take this feat if you already have a racial bonus to the positivley modified ability score

Introvert (background)
Your shy contemplative nature gives you great insight
Prerequisites: character level 1st
Benefit: you gain a +2 bonus to Wisdom and a –2 penalty to Charisma
Special: You may not take this feat if you already have a racial bonus to the positivley modified ability score

Extrovert (background)
You are outgoing and likeable but sometimes make foolish choices
Prerequisites: character level 1st
Benefit: you gain a +2 bonus to Charisma and a –2 penalty to Wisdom
Special: You may not take this feat if you already have a racial bonus to the positivley modified ability score

Fast Learner (background)
You are able to comprehend new skills with greater efficiency than the average member of your race
Prerequisites: character level 1st
Benefit: you treat your Intelligence score as 4 points higher for determining bonus skill points (this does not adjust the stat modifier for intelligence based skills in any way nor add to spell save DCs)

Talent (background)
You have mastered a skill at an early age
Prerequisites: character level 1st, intelligence 12
Benefit: chose any one skill, this skill is always treated as a class skill for you (remember; craft knowledge, perform, and profession skills count as separate skills)

Spell Born (background)
You were born with an innate talent for arcane magic that manifest itself at a young age.
Prerequisites: Character level 1st, Charisma 10
Benefit: You gain three 0 level spell slots and a spells known list of three 0 level spells from the sorcerer/wizard list that you can cast spontaneously just as a sorcerer does. You use your character level as you caster level for these spells. You always treat Knowledge (arcane) as a class skill
Special: If you gain a level of sorcerer you may choose to add the slots you received from this feat to your sorcerer 0 level slots and the spells know to your sorcerer 0 level spells known. If you take this option you cast these spells according to your sorcerer level not you character level.

Mage Training (background)
You spent some of your youth studying magecraft and came away with a little magical knowledge.
Prerequisites: Character level 1st, Intelligence 10
Benefit: Choose four 0 level spells from the sorcerer/wizard spell list. You treat these spells as spells learned via the spell mastery feat. You gain two 0 level spell slots and the ability to prepare two of your mastered spells per day just as a wizard does. You use your character level as you caster level for these spells. You always treat Knowledge (arcane) as a class skill
Special: If you gain a level of wizard you may choose to add the slots you received from this feat to your wizard 0 level slots and retain the mastery of the four 0 level spells and may add them to your spellbook. If you take this option you cast these spells according to your wizard level not you character level.
















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