METAMAGIC
FEATS
Agitate Energy (metamagic)
Your
spell energies are made slightly more potent
Prerequisites: Spell Focus (evocation)
Benefit: This metamagic
feat can be applied to any damaging spell granting a +1 damage bonus per die rolled (for example, it could be applied to a
shocking grasp spell and the spell would do 1d6+1 damage per caster level or to magic missile which would inflict 1d4+2 damage
per two caster levels). The agitated spell uses up a spell slot one level higher than the spell’s actual level.
Augment
Energy (metamagic)
Your spell energies are made much more potent
Prerequisites: Agitate energy
Benefit:
When this metamagic feat is applied to any damaging spell, increase the damage dice by one step (see table 2-2 on pg.28
of the DMG). The augmented spell uses up a spell slot two levels higher than the spell’s actual level.
Non-Lethal
Spell (metamagic)
You have mastered the ability to make your spells less deadly
Benefit: When this metamagic
feat is applied to damaging spells the damage is converted to non-lethal damage. The non-lethal spell uses a spell slot of
the spell’s normal level, modified by any other metamagic feats.