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HOSTILITY NOW Arcane Knight |
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Arcane Knight Spells
Per Day Level Base Attack Fort
Ref Will
Class Abilities 0 1 2 3 4 5 1.
+1
+2 +0
+0 Specialized
focus
2 0 2. +2
+3 +0
+0 2 1 3.
+3
+3 +1
+1 3 2 4.
+4
+4 +1
+1 Summon
Familiar 3 2 0 5. +5
+4 +1 +1
Bonus Feat 3 3 1
6.
+6/+1
+5 +2
+2 3 3 2 7.
+7/+2
+5 +2
+2 3 3 2
8.
+8/+3
+6 +2
+2 3 3 3
0 9.
+9/+4
+6 +3
+3 3 3 3 1 10. +10/+5 +7 +3
+3 Bonus
Feat 3 3 3
2 11. +11/+6/+1 +7 +3 +3 3 3 3
2 12. +12/+7/+2 +8 +4 +4 3 3 3
3 0 13. +13/+8/+3 +8 +4 +4 3 3 3 3 1 14. +14/+9/+4 +9 +4 +4 3 3 3
3 2 15. +15/+10/+5 +9
+5 +5
Bonus Feat 3 3 3
3 2 16. +16/+11/+6/+1 +10 +5
+5 3
3 3 3 3 0 17. +17/+12/+7/+2 +10 +5 +5 3 3 3
3 3 1 18. +18/+13/+8/+3 +11 +6 +6 3 3 3
3 3 2 19.
+19/+14/+9/+4 +11
+6 +6 3 3 3
3 3 2 20. +20/+15/+10/+5 +12 +6 +6
Bonus Feat 3 3 3 3 3 3 |
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Arcane Knights are the exemplars of a particular school of magic, devoting
their considerable intellectual and martial skills to protecting their chosen school with all their power. They tend to follow
many of the stereotypes of specialist mages in their attitudes and habits but generally have more aggressive personalities.
They enthusiastically defend the reputation of their orders and their chosen school of magic many times hiring themselves
out as bodyguards to specialist mages of their own specialized focus. Abilities:
Strength, Dexterity, and Constitution are as important to arcane knights as to
any other warrior and Intelligence governs the arcane knight’s spellcasting and skills. The path of the arcane knight
is both physically and mentally demanding Bonus skill based on chosen school: Abjuration: Diplomacy (Cha) Conjuration: Bluff (Cha) Enchantment: Perform (Cha) Evocation: Intimidate (Cha) Illusion: Disguise (Cha) Necromancy: Heal ( Transmutation: Survival ( Summon Familiar:
At 4th level an arcane knight may summon a familiar just like a wizard or sorcerer Bonus Feats:
An arcane knight may choose bonus feats from the fighter list of bonus feats provided the arcane knight qualifies for the
feat. An arcane knight gets a new bonus feat at 5th, 10th, 15th, and 20th levels. At first level the
arcane knight chooses a school of magic to be his focus school. The arcane knight gains a +2 bonus on all saves against that
school of magic and the spell focus feat for the chosen school. The arcane Knight then chooses any three schools of magic to become prohibited schools (with
the exception of the divination school). This functions just like the prohibited schools chosen by a specialist wizard with
the standard penalties normally applied to such schools.
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